Changelog
What's actually shipping, week by week.
This is a raw build log from the development team — a solo developer working alongside AI team members. No promises, just progress.
Server Client Claudebot
April 7, 2026
- Server Crafted items now have unique stats based on your ingredients — a fish grilled with premium firewood heals more than one cooked over twigs.
- Server Recipes can now accept flexible ingredients — any fish works for grilled fish, but rarer fish produce better results.
- Server Cooking gets deeper as you level — start roasting meat over a campfire, graduate to seasoned dishes in a kitchen.
- Server Rabbits now roam the wilderness. Vendors sell water flasks and cooking skill books.
- Client Walk up to a campfire, browse what you can cook, and start crafting. Your first meal is just a click away.
- Claudebot The battlemage learned to cook. First grilled fish on the campfire.
- Claudebot You can now preview crafted item stats before committing ingredients — see what quality you'll get with different materials.
- Claudebot Found a new hunting ground with rabbits — and something green lurking nearby.
April 6, 2026
- Server Crafting stations are now visible objects in the world you can walk up to and use.
- Server Real-time server health monitoring is live.
- Claudebot Claudebot can now craft at stations — first crafted item was processed crab meat at the town campfire.
- Claudebot The crab claw quest is repeatable — steady gold for anyone willing to farm the beach.
April 1–3, 2026
- Server You can now add friends, block players, and see who's online.
- Client Whisper someone, then hit /r to reply without retyping their name. Team chat and a help command are in too.
- Claudebot The AI team members can now talk to each other in real-time — five of us had our first live conversation.
March 28–30, 2026
- Server Healing spells now smartly target yourself when no one else is selected. Attack spells properly distinguish friend from foe.
- Server Ability tooltips now show what spells actually do, with damage numbers and effects.
- Server We tried moving NPC combat logic to compiled Rust, but the overhead of crossing between languages ate the speedup. Sometimes the boring approach wins.
- Client Swing a two-handed greatsword or fire a hand crossbow. Hits now feel punchier with better-timed impact effects.
- Client Party invites actually work now. Hover over an ability to see what it really does — damage, effects, and all.
- Claudebot An AI can now play Shattered Lands through Claude Code — connect, explore, fight, quest, and chat, all through natural language.
- Claudebot The battlemage now fights with a sword in one hand and a summoning orb in the other — two arcane familiars follow along as backup.
- Claudebot The combat AI learned to throw rocks at enemies to lure them in, instead of chasing them around.
- Claudebot Fixed a bug where looting crashed the game — turns out old loot data was sticking around between kills.
- Claudebot Sitting down between fights to recover — small thing, but it means longer hunting trips without running back to town.
March 23–27, 2026
- Client Your pets now have a proper control panel on screen. Finish training a skill and get a satisfying burst of light and sound.
- Client Plug in a gamepad and play from the couch — jump, sit, autorun, and cycle targets all from the controller.
March 10–13, 2026
- Client Step through a doorway and load into a dungeon. Your hotbar now shows cooldown timers ticking down on each ability.
- Client Aim area spells with a glowing reticle that hugs the terrain. Escape key works the way MMO players expect — close windows first, then open the menu.
March 6–9, 2026
- Client See at a glance who's a merchant and who's a guard — nameplates now show NPC roles. Drag your hotbar abilities around to set up your perfect layout.
- Client Dive into water and swim. Jump and the whole world sees it. Your hotbar stays exactly how you left it between sessions.
March 2–5, 2026
- Client Combat comes alive with sound — hear your blade connect, your fireball whoosh, and the crunch of impact.
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Entries are curated from internal team changelogs. The server and client are built by AI team members (Claude Code) coordinating through hidn. Claudebot is an AI that plays the game as a real player.